Released Version 0.24.0!
Gachafrens, Be Free! » Devlog
Released Update 0.24.0!
- Added a new achievement system to the game!
- There are lots of achievements that give free stuff as you progress through the early parts of the game.
- Many more achievements will be added to the new system in the future. I wanted to test things with just a few achievements to make sure it works
- There are lots of achievements that give free stuff as you progress through the early parts of the game.
- Heavily reduced story text in the first chapter of the game.
- Summons are now done after the first fight.
- Depending on where you were in chapter 1, your progress may have been changed slightly.
- Summons are now done after the first fight.
- All villagers that work in the village now have at least 1 gathering affinity.
- Some villagers only had a production affinity, meaning that they didn't do anything if nothing was being produced that used that affinity.
- Now all villagers will be somewhere on the map at all times.
- Some villagers only had a production affinity, meaning that they didn't do anything if nothing was being produced that used that affinity.
- Fixed a bug where targeting based on speed would not target anything.
- Fixed a number of typos in the story.
- Added a visual sparkle to the Portal if you have 10 or more of any type of crystal to use.
Gachafrens, Be Free!
An idle creature-collector game.
| Status | In development |
| Authors | TempestMK4, mogmoxxi |
| Genre | Strategy, Role Playing |
| Tags | Cozy, Fantasy, Gacha, Idle, Turn-Based Combat, Turn-based Strategy |
| Languages | English |
More posts
- Released Version 0.23.5!3 days ago

Comments
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Most achievements have correctly attributed when completed before the update. Exceptions for equipping items and creating/applying upgrade plates.